You’re still doing the same thing with a few shakeups here and there. Each level is indeed unique but the problem is that there’s nothing that expands or changes the gameplay. There are a few flaws notably how repetitive it can feel. Still, the story is solid and effective, it’s just not the reason you’ll play want to play the game. There isn’t much story wise as it’s dispersed between levels and told by a narrator that does a wonderful job. There’s also a great soundtrack that really adds to the magical atmosphere. Each stage looks unique and there’s a sense of enchantment going on. The mix of puzzle elements is very neat and I really liked that. This game nails the platforming and each level is well designed. I liked the fact that the game encourages thinking out of the box and finding your own way to solve the many obstacles. The stages are built so that you can solve them in various ways using any character you want. You can alternate between each character at any time. There’s also a Thief who’s good with speed and agility and a Wizard that can summon various objects. The Knight, for example, is very good for attacking but not useful for other things. Each hero is unique and they have very different move sets. What I mean by 2.5D it’s the fact there are sometimes parts where you can go vertically but these segments are few and not common. It’s a 2.5D action platformer where you play as three heroes who are bound by a mysterious artifact. The Enchanted Edition is Trine (originally released in 2009) but remade using Trine 2’s engine featuring online gameplay with up to three players. Trine Enchanted Edition is a port of the game released on PC in 2014 by the studio Frozenbyte (developer of Nine Parchments on Switch). I took it upon myself to review it and here I am. Yet, from the few screenshots I saw, I was immediately intrigued. I didn’t know much about the game before I started playing Trine.
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